Look, I actually have several sets of armour all with different insignia sets. I didn't find Sentinel's to be my favourite by accident. I tried them all, and extensively, and I still use them now.
It's just that I've found that I generally survive longer with Sentinel's, even when compared to an armour set that gives me 540 health even with the major runes.
Sticking with minor runes all over is just the current flavour of the month. In 6 months time, you'll probably be touting 1 minor and 1 superior again.
Just like how 6 months ago, when I was posting builds with no self-heals on them, you were all saying how stupid that was, even when I pointed out that you should be relying on your healers.
And now what's standard practice?
No. Self. Heals.
Look, I actually have several sets of armour all with different insignia sets. I didn't find Sentinel's to be my favourite by accident. I tried them all, and extensively, and I still use them now.
It's just that I've found that I generally survive longer with Sentinel's, even when compared to an armour set that gives me 540 health even with the major runes.
Sticking with minor runes all over is just the current flavour of the month. In 6 months time, you'll probably be touting 1 minor and 1 superior again.
Just like how 6 months ago, when I was posting builds with no self-heals on them, you were all saying how stupid that was, even when I pointed out that you should be relying on your healers.
And now what's standard practice?
No. Self. Heals.
The rune thing is trickle-down from PvP, just like almost every other build and tactic in the game. When they made it impossible to swap armor in PvP, everyone dropped the superior runes for minors, since DP made superior runes a major liability
In PvE, the ideal is still a sup rune headpiece with a minor rune swap for hard fights, or when you accumulate DP. However, just like in PvP, if you can only have one, the minor rune is better, unless you're hitting a specific breakpoint.
Running Minors has more to do with players adopting Hard Mode as the norm than being FOTM. The benefits of running a Sup over a Min is negligable compared to the enhanced survivability. It's the same reason most people advocate Survivor Runes on Heroes, they're better defense against armour ignoring damage. When you've got a SY spammer in the party +10 armour runes are more or less meaningless.
I haven't run self-heals or rezzes on any of my toons for two years, it's better to leave those tasks to H/H because they're better at it and my party shouldn't be dying if i'm playing well. That doesn't make me an iconoclast any more than using D-Slash / SY / Brawling Headbutt makes me a conformist. It's a simple fact that some skills are better than others, therefore, why wouldn't I use them to enhance the survivability of my team?
Those three skills eat your bar for breakfast - DS inflicts more damage, SY provides massive defense for squishies and BH knocklocks the party's major threat. This is important when vanquishing or doing dungeons where I really don't want DP on my party. Your bar has DPS and shutdown, so two out of three ain't bad, but i'd rather all three. And your bar is equally vulnerable to adrenaline-denial so your point is moot.
You want to run inferior builds in PvE that's your call, but don't expect to receive mass support for a QQ thread.
Last edited by Antithesis; Apr 10, 2008 at 10:06 PM // 22:06..
Running Minors has more to do with players adopting Hard Mode as the norm than being FOTM. The benefits of running a Sup over a Min is negligable compared to the enhanced survivability. It's the same reason most people advocate Survivor Runes on Heroes, they're better defense against armour ignoring damage. When you've got a SY spammer in the party +10 armour runes are more or less meaningless.
I haven't run self-heals or rezzes on any of my toons for two years, it's better to leave those tasks to H/H because they're better at it and my party shouldn't be dying if i'm playing well. That doesn't make me an iconoclast any more than using D-Slash / SY / Brawling Headbutt makes me a conformist.
It's a simple fact that some skills are better than others, therefore, why wouldn't I use them to enhance the survivability of my team? Those three skills eat your bar for breakfast - DS inflicts more damage, SY provides massive defense to squishies and BH knocklocks the party's major threat. This is important when vanquishing or doing dungeons where I really don't want DP on my party. Your bar has DPS and shutdown, so two out of three ain't bad, but i'd rather all three. And your bar is equally vulnerable to adrenaline-denial so your point is moot.
You want to run inferior builds in PvE that's your call, but don't expect to receive mass support for a QQ thread.
The build is so easily broken by anti-melee, which is very, VERY common. Skills such as [skill=text]Soothing Images[/skill] or [skill=text]Sympathetic Visage[/skill] for example, or any blocking stance or blinding skill are going to cut off your adrenaline gain.
I totally agree, running more balanced builds like the one you posted.... wait a minute.
Sticking with minor runes all over is just the current flavour of the month. In 6 months time, you'll probably be touting 1 minor and 1 superior again.
BTW, "God Mode" is just the latest variation of what has always been among the top warrior elites - D-Slash. If you are calling this a FOTM, you have been gone longer than 6 months. Like, say, before Factions came out.
There are no major break points with a warrior that justify bringing a superior rune. None worth worrying about, anyway. For -75 HP, the benefit better be Dwayna with me healing me and polishing my......sword. Yeah, sword.
BTW, "God Mode" is just the latest variation of what has always been among the top warrior elites - D-Slash.
It hasn't always been among the top warrior elites. It wasn't until FGJ was buffed to +100% adrenaline gain last August that it gained in popularity and power.
Welcome back to grind wars, where time spent grinding > skill.
for once i agree with this guy.
i'll admit, i ran sy! into the ground like every other warrior, till about a month ago, where the bordom>utility of Godmode. i know i know, its too good to pass up, but damn, its TOO good...
It hasn't always been among the top warrior elites. It wasn't until FGJ was buffed to +100% adrenaline gain last August that it gained in popularity and power.
I don't think that's right. It's always been powerful, and has never needed FGJ to power it. Post-buff FGJ enabled you to spam it, and only it without other skills to maintain adrenaline fueled attack spam.
There was 50% FGJ + Dslash + Sun&Moon, but I don't recall it taking off quite so well. It was fun and different, but it doesn't have anything special going for it, nothing that you would really want over everything else available for warriors.
The FGJ + DSlash + Sun and Moon combo was used for a long time but it was generally inferior to running Triple Chop. It never gained the level of popularity Earth Shaker, DSlash, and Triple Chop have today.
The difference is that the buff to FGJ came out long after "Save Yourselves!" came out. You could run it then, albeit with some downtime unless you had extremely high allegiance rank and some teamwork to provide the adrenaline.
Eye of the North provided Brawling Headbutt, allowing knocklocks and adrenaline synergy with Steelfang Slash, and I'm very sure EotN came out before the buff to FGJ.
So really, FGJ did not increase the power of the combo. It increased the popularity of the elite, but the power was already there.
I use the standard DSlash build on my Warrior and though I know I'm doing more damage, I do find it to be quite boring sometimes. I simply switch to hammer or axe for a little while.
About SY, when my team's red bars are high, I just hit SY when we're against a difficult mob or enemy. When I start seeing spike dmg on the bars or a steady team wide drop, I hit SY after every 2 DSlash. That keeps SY up constantly during that tough battle. I don't see any reason to constantly keep SY up as the OP mentioned. If your team is in constant peril without it, something is wrong with the team.
Eye of the North provided Brawling Headbutt, allowing knocklocks and adrenaline synergy with Steelfang Slash, and I'm very sure EotN came out before the buff to FGJ.
FGJ buff was 3 weeks before EoTN. I thought it was earlier than that, I guess not.
Are we talking about the entire lifespan of Dragon Slash, or just post-PvE skills? I think I'm talking about one and you're talking about the other. If we're talking about post-PvE skills, yeah Dslash was more significant.
__________________ People are stupid.
Last edited by Savio; Apr 13, 2008 at 02:18 AM // 02:18..